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Tropico 1

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Tropico 1 Empty Tropico 1

Mesaj  Admin 2/1/2013, 18:31

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Tropico is a series of construction and management simulation computer games developed by PopTop Software and published by Gathering of Developers in April 2001.
The games see the player taking the role of "El Presidente," the ruler of an island in the Caribbean during the Cold War era from the 1950s onward.

The game is tongue-in-cheek in its presentation of banana republics, using a great deal of humor while still referencing such topics as totalitarianism, electoral fraud, and the interventions of powerful companies (United Fruit is implied) and the Cold War superpowers (the United States and Soviet Union).

Tropico features Latin-styled Dominican music, largely performed by Daniel Indart. The game won the Original Music Composition category in the 2002 Interactive Achievement Awards.

Tropico has several expansion packs and new editions, including
-Tropico: Paradise Island, plus a combined copy of the original and Paradise Island entitled Tropico: Mucho Macho Edition (released on June 27, 2002). A sequel,
-Tropico 2: Pirate Cove, was released on April 8, 2003.
-Tropico 3, was released in the autumn of 2009, ,
-Tropico 4, was released on August 26, 2011.

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Tropico 1 Empty Re: Tropico 1

Mesaj  Admin 2/1/2013, 18:49

Tropico Hints and Tips

Wind: The weather system in Tropico is very annoying, because the clouds obscure part of the map most of the time (forcing you to wait until they pass or zoom in closer). However, they do impart one very important piece of information: which way the wind blows on your island. It's very unrealistic, but the wind never changes in this game. So one valuable tip is to build all your pollution-creating industries downwind of the rest of the island, not vice versa.

Housing: This was the biggest headache in the game for me. I never did manage to keep up with housing needs--there would always be shacks lying around. Shacks are bad; the people living in them become discontented, and they lower the quality of everything in the area (including tourism). Better housing isn't expensive, but it takes forever to build. By the time my workers would get a new apartment building up, enough new immigrants would have arrived that I'd need another one. It makes it hard to build any of the other crucial structures on the island (workplaces for all these citizens, for starters). My best advice is never to fall behind on housing in the first place. Always keep one tenement or apartment building ahead, and start construction on a new one as soon as people start to move into it. You can also free up more housing by building an army base (which you probably need for other purposes anyway). All soldiers and their families immediately move in there, and the housing quality is good, so they're happy about it--letting civilians move into their old digs.

The Homeless: Even if you have enough housing, some people won't move into it. That's usually because they can't afford to. People won't pay more than 1/3 their salary on housing, so you need to make sure your buildings are affordable to the people you want living there. It's OK for housing units not to turn a profit as long as your businesses are--it's often easier to subsidize the housing than to raise workers' wages so they can afford higher rents. Some citizens won't have any income, however (usually senior citizens, children, and the unemployed), and will always set up shacks. To avoid this, you need to set up a cheap tenement that is rent-free and regularly evict anyone with a job from the premises. Implementing social security will help the old folks and kids, but not the unemployed, and unlike in Tropico 2, there's no place to keep and regularly check on unemployed folks, so you need to have someplace for them to live or shacks will start popping up in inconvenient places.

Employment: There's an overlay button that will allow you to quickly check the employment level of your buildings. Use it frequently. Your sim Tropicans die without warning, particularly if they are old or health care is bad, and you may find an important building suddenly unstaffed. Try to keep at least two employees at each location to guard against this eventuality.

Education: You can hire educated workers from overseas, but they're shockingly expensive. It's much cheaper to build a high school and a college of your own. Hire just one or two professors--not that many of your people will go to college at a time anyway, and they're expensive. Once you start pumping out graduates of your own, you'll have enough college-educated workers to replace them when they die.
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